Abstract:Taking VC++ as developing platform, use 3DS MAX and Open Graphics library (OpenGL) graph function library to establish the missile entity model, carry through missile flying simulation and display the whole process vividly from launch to explosion after hitting object. Focus on analyzing the establishment of missile entity model, the process of movement, the drawing of blaze and exploded fragments based on particle algorithm, the disposal of audio effect and the setup of view point. The simulation system can establish foundation for improving simulation training.